![]() Pressing Y displays four "result coin" values, one for each player, and they disappear when the button is released.Įach value refers to a specific player by its internal number and they change depending of the true type of the last minigame that was played and completed. Time Attack (Boss Bash) mode can be enabled or disabled by pressing R and, if enabled on non-boss minigames, it affects only the button that must be pressed to exit from the minigame explanation screen ( Y must be used instead of B). To return to the main debug menu also Select can be pressed. The selected minigame can be started by pressing either Start or A. This entry loads a menu for testing minigames and it can be navigated using the D-Pad, as a minigame can be selected using Up/ Down and the current page can be changed using Left/ Right. The second human-controlled character uses Player 1's character only.Īlso in this case, every other setting is overridden.Īgain, the selected Minigame Set for this mode is All.Like Extra Draw & Catch, this entry assigns characters to the players using the settings for the Minigame entry: ![]() Starts a game of Desert Duel, known in Japanese as Color Territory.Īgain, without using the MultiBoot, both the first and second player are controlled simultaneously. The selected Minigame Set for this mode is All.
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